Project BARTON

  • A cartoon image of some conversing spaceships.

    Argument Simulator (Summer of 2023)

    As a BAGD freshman, this was my first attempt at creating an open dialogue system, and one that also was surprisingly fun. While the Unity Package for this prototype is now defunct, and the game is no longer playable, I was able to learn how people interact with the system, and what specifically made talking to an NPC fun.

  • ConvoScript Editor (In Development)

    To create more games using the same system for designing AI NPCs, I decided to create an editor for the “scripting language” I was using, which I called ConvoScript. My end goal is to make this system available as a game engine or plugin for devs to use, but for now having an editor will help me write NPCs for future projects.

  • Outbound Sales (In Development)

    As a BAGD Sophomore, I am now developing a game to demonstrate the diverse amount of characters NPCs can inhabit. This is based off of another successful prototype of mine, in which the player is tasked to play the role of a telemarketer, selling wacky items to a vast array of zany characters.

  • Open Dialogue Documentation

    This is an ongoing study of player engagement with open-dialogue systems, and a living documentation of my design principles and processes.

  • Dialogue Loop

    I decided to dedicate a whole page to explaining how whole system works!

  • Qualitative Computing

    How computers have evolved, and what I believe is a new frontier for design.

Personal Projects!